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Morrowind siege at firemoth
Morrowind siege at firemoth






morrowind siege at firemoth

Also many thanks to the beta testers for feedback. Many thanks to Trunksbomb, Yacoby, and peachykeen for their help with making the interior landmass work with little hit to performance. The lich model and textures are included from the original Siege at Firemoth plug-in, these are not required to copy over if one has the Tribunal expansion. This only requires the Morrowind.esm, no expansions required. This has no effect on the actual gameplay except for some difficulty discerning the coastline on the map.

morrowind siege at firemoth

There are some visual errors with the overhead map while in the interior Firemoth island cell, due to the large size (equivilent of 16 cells). This plug-in follows the original Siege at Firemoth quest to a 'T', there has been little changes beyond giving the hired help some better-suited equipment, and giving the sailor some common clothes. The landmass mesh has been optimized, so there should be little if any impact on performance. This will alleviate any landmass conflicts. This addresses many of the issues of the original Siege at Firemoth, as well as places the entire Firemoth region into an interior cell. Talk to any Imperial guard about 'latest rumors' to get the journal update to start the quest. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. Siege at Firemoth Fort - Interior Version








Morrowind siege at firemoth